Monthly Archives: January 2010
If you didn’t know, I borrowed a Canon EOS digital rebel XTi (a.k.a EOS 400D Digital camera ). I been taking photos of pets, furniture, family, and other subjects. I suck at photography in my opinion. See for yourself! Please don’t hate them. Go here for photography.
If you want to get a nice color transition without relying on the ineffective linear gradient or the radial gradient then it’s best to rely on the blend tool. Sometimes the gradient mesh can produce a really effective color transitions but that can be a slow and monotonous process but that’s where the blend tool comes in. For example, I will try to make a realistic pawn figure without using the gradient mesh(which took forever and didn’t turn out quite well). Just follow the steps and you will see what I mean.
- First make a pawn figure than copy it(holding option+shift or alt+shift) and move it slightly to the right.
- If you can guess right, I probably know that I will use the pathfinder to cut up the pieces together.
- Delete the middle part and color each of the sides different (preferably black and gray).
- use the blend tool to connect these parts(you’ll get an X when you hover the first part, click it then hover over the other side to get a + and then click that to connect them together).
- Play around with the blend tool by doubling clicking it in tools menu. I played around with the steps(click spacing and choose specified steps and then change the number on the side).
- You can also change one side’s color by clicking it with the white arrow(don’t use the black arrow or you will select the whole thing). I change mine to a dark gray and it turned out well.
As I was instructing Christian to help with the bottom part of my illustration. He was very surprised as I showed him a “new” trick. I showed him how to use the blend tool on part of my waves illustrations.
How to Use Blend Tool:
- Make an object(normal or irregular) then just make a copy and shrink it(also change the color).
- Select the blend tool and click the big shape then the smaller shape.
- Play around with other Blend Tool settings (I picked steps and wrote 2.3)
After a long and arduous task, I have fix the alignment of these boxes in my second self-portrait. Tomorrow, I hope this self-portrait and my other one get printed and put on the Wall of Fame.
Update: Christian L. and Phillip B. have decided they wanted to help me with my illustration so I have given them the file and told them specific tasks they should do. Let’s hope everything goes good and that the Illustration will turn out great.
12/27/10: I finally got my two self-portraits printed and put on the wall which makes 4 of my things that got put on the wall(6 if you include the two copies of my earlier work). I might also get my frog and clock printed…sweet. Well can’t talk much cause I got to study so see you for now. PS: I might put up a Blend Tool Tip very soon.
Finals just reared its head but I did fairly good on my presentation in my Digital Arts class (period 5) and 3D animation class (period 7). I had all that I needed to present (logos, posters, etc.) and I stuck to what my plan was in the beginning of the year where I said I was going to get more skilled in Photoshop, After Effects, Cinema 4D, and-last but not least-Unity 3D(free). I will try to get better as time breezes through the doors of the Mac Lab. Since of the unruly final’s schedule, I will resume work in the Mac Lab wednesday. That’s it for now, keep checking the blog!
Update: To get my second self-portrait printed on the wall, I have to resize and move 520 of these “boxes” individually including the compound path (gradient background) as well. So…much…work.
Sorry for being a little, had to study for the SAT which took today. Anyways, as you can see, I have done some updates to my site. I have updated my pages to include my logos and Web-Quest/Self-Assessment(needed for my final). I also have updated my website’s icon. I have put my current illustration in the Illustrations Tab. And finally, when you click any picture, it will open in a new window.
My other logo was still in its larva stage but I soon got moments of inspiration to add a little style to it. So I began creating the font with circles and rectangle (the only basic shapes you will ever need), then I gave it a nice neutral background with some light reflections. I gave my “font” a little drop shadow too to make it pop out. The design is looking good so far and I notice that there is a “static” effect when you look far away from the little t.v. box letters. Still… Shaun’s design is kicking my butt which tells me that I need to step it up some more.
So far I have tons of work to do with my illustration project and the game and many other projects. I have decided to get some help from other experienced illustrators to help me finish it. I have invited Christian L. to help as soon as he finishes with getting to know the gradient mesh. I would want assistance from Michael R., Phillip B., etc. But they will steel need to do it my style if they take part doing separate layers. I’ll be continue to provide updates so don’t miss out from these type of collaborative projects.
I was gone for some time; a good break for me. But never mind that, today I decided to create some tips for some illustrators out there. They aren’t going to be as long as tutorials just short what-you-should-know tips to help you design better. So far I have decided to create some shadows and angles(shear) tip.
Tip#1 Shadows with Shear
If you ever wanted a shadow for an object but it’s too complex to draw it over again as a shadow what can you hope to do in this situation.
- Make a copy of the object(that you want to make a shadow for) and unite it(pathfinder/optional step) so it will be easier to edit(optional too). Now flip it so we can edit the scale and proportions with the shear tool.
- Go to your flipped copy and right click>Transform>Shear. Now edit the proportions to fit with that of the original object. This will help you get a nice proportionate(if not accurate) shadow to play with.
- Fit the “shadow” back onto the original object to get a nice effect.
This tutorial will be teaching you how to envelope/distort a symbol/pattern on to an object. This can be very useful in some situations like trying to make a 3D tire vector. We’ll be starting out with a given pattern so if you want to use mine, get it here.
Requirements: 1. Adobe Illustrator 2. Basic Skills in Illustrator (Pen tool) 3. A pattern or symbol
(3) Now we can drag the symbols back in to our working pace. Hold option(for mac) or alt(for windows) so that we copy the selection and not just move it. You will see two small arrows(black and white) when you drag a copy. Do this action again by clicking (Command+D for mac) or (Ctrl+D for windows) and do this till you make about 6 copies of the selection.
(4-8) Now make a circle of one color and make a copy to right of it and change that second circle’s color. Draw a rectangle that is long as the diameter of the circles and the width that tangents from the tops of the circles (see 2nd picture). Now go to pathfinder and divide (Effect>Pathfinder>Divide or just go to Window>Pathfinder). Now that the circles are divided, I’m going ahead to delete some parts so I only have the crescent on the right (see picture). Now all we have to do next is to unite all of the crescent so go to effect>pathfinder>unite.
(9-11) Now make the two items the same size. Group together just the patterns and make a rectangle that’s the same width and length. Now bring the tire pattern over the rectangle then select them both and do Object>Envelope Distort>Make with Top Object; now we can freely edit the shape of this pattern.