Category Archives: 3-D

3D Android Avatar Tutorial Part 2


This is the concluding part of this tutorial. Will we finish up the head and create the rest of the body parts for the avatar.

What You’ll Be Making:

Steps:

9. A. Let us focus our attention to the shading portion. From the looks of the preview we can see the shadow seems to be in the back though the Dot on the sphere indicates it’s on the front. This is due to the face of the cube being moved and is now facing the back.

B. All that is needed to be clicked is the first button on the left under the sphere. Now the light is in the back though we see it in front in the preview which is explained earlier.

C. Now move the light somewhere near the bottom left. Now click the “New __” button (middle button) to create a new light. The light will automatically be placed in the front. Move the light near the middle but a little to the right. Set the ambiance to 50 and the light intensity to 50 for the front light.

10. A. Create a green rectangle that has a longer length. Create a small circle and place it tangent to the rectangle’s right and bottom side.

B. Delete only the portion in the bottom-right corner and combine everything else together.

C. Revolve the object and insert values as shown in the picture.

D. Move the torso near the head.

E. Scale either the head of the body to match the width of the other.


11. A. Create a setup as pictured below with two circles (on at the top, one at the bottom) with a rectangle that goes connects half of one circle to the half of the other.

B. Use the Pathfinder or ShapeBuilder to delete half of the object as pictured below.

C. Revolve the object but do make the use of the easy shortcut Effect>Apply Revolve. This Apply _____ shortcut only shows up after you use any particular effect such as revolve or dropshadow.

D. Now we have a capsule shape that will be used for both the arms and legs.


12. A. Now copy the capsule object and place four of them around the torso as shown below.

B. Select three capsules starting from the right and right-click and choose Arrange>Send to Back.

C. Now it should look like as pictured below.

13. A. Draw a circle and a long rectangle whose sides (left and right) are tangent to the circle. Make sure the rectangle only intersects half of the circle. Also draw a line segment through the middle.

B. Combine the right half portion only and delete the left portion. This is due to Illustrator’s revolve feature revolving about the left side but this can be changed through the Revolve options but since the default is set to revolve around the left edge, let us leave it be.

C. Then as always, revolve the object.

14. A. Place the “ear” piece on top of the “head” and scale it down as pictured below.

B. Make sure the object is selected and go to its appearance window. Click the 3D Revolve link to make some changes. Make sure the preview box is checked. Drag the cube around till the “antenna” is facing toward us a little bit but also leaning to the left. See the picture below for help. Then click OK.

C. Copy the object again. Go to its appearance and click the 3D Revolve link. Drag the cube around so that this piece leans to the right and facing away from us slightly. Then click OK.

15. A. Your finished piece should look similar to what is pictured below.

I hope you’ve enjoyed this tutorial and learned something new.

3D Android Avatar Tutorial Part 1


Today I will show how to create a 3D Android avatar using only tools from Illustrator. Keep in mind that the steps won’t be basic and should only be done with sufficient experience with Illustrator. This will also be a long tutorial so I will break it in two parts.

What You’ll Be Making:



Tools:

  • Illustrator
  • 3D Revolve
  • Pathfinder/ShapeBuilder
  • Symbols

Steps:

1. A. Create a circle by using the ellipse tool and holding to constrain the proportions to a circle.

B. Make the circle green (RGB 158, 197, 76 or #9EC54C) and draw some segments (vertical and horizontal) that cross its center. I chose a black stroke for the segments so I could see them.

C. Select the circle and segments and click Shift+M to bring up the ShapeBuilder tool. Hold option or alt to turn the cursor into a Minus shape which indicates that you will remove objects instead of combining them. Simple click and drag your mouse across the pieces you want to remove then release your finger from the right mouse button.

D. Now you a single, green quadrant-shape.

2. A. Draw small squares from the corners of this quadrant. Draw lines that pass through the edges of the squares as pictured below. Also draw a circle with a center starting as the same one as the quadrant but let its intersecting arc be slightly lesser than the quadrant. Make sure the circle is also tangent to the squares’ “bottom” sides. Look to pictures below for help.

B. Delete some unnecessary pieces as pictured below.

C. Make sure to zoom in on your object and delete parts that go past your perfect arc as seen below. Remember to hold option or alt when using ShapeBuilder to remove objects.

D. Not add objects that you need together since we want a single combined shape.

E. You should get a shape like below.

3. A. Make sure the object is selected then go to Effect>3D>Revolve.

B. Make sure to check the preview box. Click More Options if you haven’t already. Set the shading to either plastic or diffuse shading. I personally will use Diffuse Shading. Make sure to change the blend steps to 100 but you can set it to the max (256) if you want. Then click OK.

4. A.  Now let us move aside from the previous object and work on symbols to use for future Art mapping of the 3D object. Create a rectangle of the same color with a ratio of 3:12. The ratio is important!

B. Create small black circles near the edges from the sides of the rectangle. Make sure the circles are the same distance apart from the edges of the rectangle.

C. Cut out the circles from the rectangle using either the Pathfinder of ShapeBuilder.

D. It should look as the one below.

E. Open your symbol window if you haven’t already. If unopened, go to Window>Symbols. Select your object then click the button right next to the trashcan button. Name the symbol anything. The type of symbol doesn’t matter as stated on the window. Name it anything then click OK.

5. A. Make sure the symbol is selected inside the Symbol window, if it’s not just simply click it. Then click the “New” button (the one next to the trashcan icon). Name it _____ 2.

B. Double-click your copied symbol to enter inside it to edit its features.

C. Flip your object horizontally. Then double-click anywhere on the canvas except on the object to exit the isolation mode.

D. Create a square of the same color and then make it a symbol. Name it anything.

E. Now you should have one square symbol and two rectangle-with-holes symbols.

6. A. Go back to your 3D object and go to its appearance  window and simple click the 3D Revolve effect.

B. Make sure to check the preview box. Click the Map Art button and click the right arrow button to scroll to the 2nd  surface as you can see below.

Note: The red highlighted surface indicates the current surface you are working on.

C. Select your first symbol from the symbol-selection drop down list and it should be automatically placed in the center.

D. Check the boxes for Shade Artwork and Invisible Geometry.

7. A. Go to the first surface (1/5)  by clicking the left arrow button. Then select your square symbol.

B. Make sure you click Scale to Fit button. You will need to do this for all the surface mapping.

C. Go to surface 3 and insert the square symbol again and click Scale to Fit button again.

D. Map the fourth surface with the square symbol and click Scale to Fit.

E. Map the fifth surface with the second symbol we created and click Scale to Fit.


8. A. Drag the cube around with your right-mousing button. Drag the cube around till you see the holes that go through the surface and to the inside.

This is the end of Part 1. I will conclude with Part 2 where you will create a body, arms, and legs for your Droid avatar.

Experimentation: 3-D Planets


I experimented with this a while ago in May. Basically, it uses the same steps at the Billiard Ball tutorial.

Though not necessarily anything new, I found it useful and worth posting. So, let’s say you want to make a 3-d planet like Earth but don’t know where to start.

Here’s a quick guide.

First, download the earth texture by going here. Then click the picture titled “color map” to download it. Or for simplicity sake, download the 2nd picture I posted.

Then drag this picture into the Symbols window to make a symbol out of it.

Now create a half-circle. Rotate that using Effect>3D>Revolve. Map the sphere by clicking the Map Art button.

Now select the Earth texture from the symbol drop-down menu.

Additionally, you can click the More Options button. Set the surface to Diffuse Shading, the Ambient light to 30%, and the blends steps to 100. Now you should have a 3-d planet similar to mine.

First Video Tutorial


In light of the confusion faced on my recent tutorial. I came to the decision to make a video (without audio) tutorial to quickly show the steps I used. I plan to reupload a better version with sound.

Sorry, forgot it was blocked at school. Go here to view it.

3-D Billiard Ball Tutorial


This an adaption of the 3-D Peelings tutorial. It uses the same steps and methods. This can be used for both striped/solid colored balls.

What You’ll Be Making:



Tools:

  • Illustrator
  • 3-D Revolve
  • Map Art
  • Symbols

Steps:

1. A. Create a perfect circle using the Ellipse Tool (L).

B. Select its most left/right anchor point.

C. Click delete to remove the anchor point to form a semi-circle.

2. A. With the shape selected, go to Effect>3D>Revolve.

B. An options window show pop up.

C. Since the lightning and coloring is not where we need it, me must change it on our own.

D. Click More Options if you haven’t done so already. Change the surface to Diffuse Shading, the Ambient Light to 30%, and the blend steps to 100. Also add a new light button under the 3-D Sphere widget. Drag the lights all the way diagonally across on the sphere.

3. A. Leave away the circle for now. Draw a grid of 6×12 square grid (this matches the Map Art grid).

B. Draw a rectangle and make it as large ass the grid for a solid colored ball or about 2×12 for a striped-colored ball.

C. Draw a white circle in the center of the rectangle and make it about 1.5×1.5 squares large.

D. Use the type tool to create some numbers and choose a font like Arial. Type out a number and make it start from 9 to 15 for stripes or 1 to 8 for solids.

For stripes, make sure to also draw white rectangles that are as large as the red rectangle. Make sure that combined, they don’t exceed the grid size of 6×12 squares.


4. A. When you have your symbol ready, delete the grid since you don’t need it anymore.

B. Open up your symbol window by going to Window>Symbols. Drag all of your symbol together into the symbol window space. An options window will pop up. Name it anything then click OK.

C. You will now see a new symbol inside the symbol window. Now you’re ready for the next step.


5. A. Select the sphere again and click the 3-D effect inside of the Appearance window so that we can alter it some more. Click the Map Art button when the options window opens up.

B. Click the symbol drop-down menu and select the symbol we’ve previously created. The symbol will automatically be placed dead-center.

C. Click Scale to Fit to fill up all of the grid. This is what we wanted to happen. Make sure to also check the box for shade artwork.


6. A. Take time to drag around the cube (it won’t change the lighting) but will change the position of the symbol graphic.

B. Now click OK to have your new billiard ball 3-d graphic.

I hoped you enjoyed this tutorial and learned something new.

3-D Peelings Tutorial


Today I’ll show you how to create a 3-D peel effect using the built 3-D features in Adobe Illustrator. Sure, you could draw the peel yourself but this alternate method gives more of an accurate visual effect. I will supply the download via Box on the right.

What You’ll Be Making:


Tools:

  • Illustrator
  • 3-D Revolve
  • Map Art
  • Symbols

Steps:

1. Create a shape, preferably a fruit shape.

2. A. With the shape selected, go to Effect>3D>Revolve.

B. Click preview to see the shape revolved so far. Click OK even though it doesn’t look like peelings yet.

2. A. Draw some rectangles with the color of your choice. Clone the shape (by holding and alt/option then dragging the selection and releasing) multiple times and make sure they’re connected.

B. Use the white arrow to shift one side of a rectangle up such that it connects with the side of the rectangle above it. Also shift the other side of our original rectangle down so that it also shares the side of the rectangle below it. Repeat this process for other rectangles or clone the shape to save time.

C. Don’t make too many peelings but do check to see if you something similar to the picture below.


3. A. Open up your symbol window by going to Window>Symbols. With your rectangles selected (all of them), drag them over to the inside of the symbol window. A window should pop up, enter a name then click OK.

B. Now you should see your new symbol inside the symbol window.


4. A. Select your apple again and reopen the 3-D effect by clicking on the 3-D effect in appearance window. With 3-D options window open, click on Map Art.

B. Cycle between the surfaces by click the arrows. Red lines will indicate the surface you’re choosing to place symbols on. Click the arrow in the symbol menu in the Map Art window and select the previously created symbol. It will automatically be placed in the center.



5. A. Click the Scale to Fit button to stretch the symbol across the entire surface. Make sure to also check the boxes on the bottom for both Invisible Geometry and Shade Artwork. Then click OK.

B. Click on the More Options button. Change the surface to Diffuse Shading. Make the blend steps 100 or so for smoother color blends. Then click OK.

6. A. You be getting something similar to this. Continue to edit this if you want.

I hoped you enjoyed this tutorial and learned something new.

3D Red Pin Tutorial


Today I’ll show you how to make a 3-D pin with a realistic shadow.

Forgive me for having the casted shadow on the wrong side.

What You’ll Be Making:


Tools:

  • Illustrator
  • Pen-Tool
  • 3D Revolve
  • Gradient
  • Blur

Steps:

1. A. Use the Pen-Tool to draw half of what a front-view of a pin looks like. It looks like a curvy I shape cut in half.

B. Add to the bottom of our object, a half-draw needle. Also, make sure to group these two objects together or “bad things will happen”.


2. A. WIth our object selected, go to Effect>3D>Revolve … .

B. Make sure to turn preview on. Adjust the perspective by dragging on the cube. Leave the angle on 360° since we want a full revolution.

C. Click OK to look at your revolve pin shape. If you would still like to edit the 3D effect, go to the Appearance tab and click on the 3D effect.

D. Use the White-arrow Tool to select different portions of the shape. Color the top shape red. Color the bottom shape white. The 3-D effect will update automatically after you change the colors.

3. A. Drag another copy of our pin. With the copied pin selected go to Object>Expand Appearance .

B. You will see now that the copied pin will be editable.

C. Use the Pathfinder (or Shape Builder) Tool to Unite all the portions of the cloned 3-d pin.

D. Use the Shear Tool and adjust the angle to 30° or so. Then use the black arrow tool to resize the object by dragging its corner handles.

4. A. Check to see if you’re at this checkpoint now by seeing how close you are to this image.

B. Finally add a gradient (make it fade from solid black to 0% black). Also add a Gaussian Blur to it.


I hope you enjoyed this tutorial and learned something new.

“3-D Text” Part 2


Welcome back to the second part of  the 3-D text tutorial. In this part, we will add a faded shadow to our 3-D text.

What You’ll Be Making:


Tools:

  • Illustrator CS4/5
  • Blend-Tool
  • Gradients/Fills
  • Slight experience w/ Illustrator

Steps:

1. A. Start out by locking our original text and not the blend.  B. Now you’ll be able to select the blended text.


2. A. Copy-drag a clone of the blend to anywhere else on the screen. B. Make sure that the blend is selected and go to Object>Blend>Release. C. You should see the blend being separated into different objects as you see below. D. Delete the larger text since it wouldn’t make sense for a casted shadow.

3. A. Copy-drag (holding option/alt) a clone of the new unblended text in any downward direction. B. Use the blend-tool again to make a blend with these two texts. C. Double-click the blend-tool from the tool bar to bring up the settings for the blend-tool. Give it a specified-steps spacing with 50 steps to make a smooth blend (go higher for more smoothness) so the computer doesn’t do too much work in making blends.


4. Give the most bottom text an opacity of 0% by first selecting it with the white arrow tool then adjusting it’s opacity. This will give faded shadow look. B. If the blend looks off, select one of the text and right-click and choose Arrange>Send to Back/Bring to Front. C. You should see something change. D. It is best to lock our original object before proceeding any further.

5. A. Move the shadow blend back onto our original object. B. If it’s not already behind the original text/object, then right-click and choose Arrange>Send to Back. C. You should see the “shadow” move to the very back.


6 A. Improve this blend by lower its opacity to around 50%.  B. Use the white arrow tool to move the text with 0% opacity closer to the solid-filled text. You will have achieved a 3-D effect as you see below.

I hope you enjoyed this tutorial and learned a new skill.

Ma(c)th Clu(la)b


Working in Mac Lab Saturday School and today is way longer than before since the video team was shooting something. I spent my time fixing up my math poster. I would say it’s almost ready for printing. I pen-tooled everything except  the wrinkled paper texture, of course. I added a bunch of textures to the pencil as well as the eraser. I will present the finished piece to Mr. Anderson, hopefully, on Monday.

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