Category Archives: Shapes

3D Android Avatar Tutorial Part 2


This is the concluding part of this tutorial. Will we finish up the head and create the rest of the body parts for the avatar.

What You’ll Be Making:

Steps:

9. A. Let us focus our attention to the shading portion. From the looks of the preview we can see the shadow seems to be in the back though the Dot on the sphere indicates it’s on the front. This is due to the face of the cube being moved and is now facing the back.

B. All that is needed to be clicked is the first button on the left under the sphere. Now the light is in the back though we see it in front in the preview which is explained earlier.

C. Now move the light somewhere near the bottom left. Now click the “New __” button (middle button) to create a new light. The light will automatically be placed in the front. Move the light near the middle but a little to the right. Set the ambiance to 50 and the light intensity to 50 for the front light.

10. A. Create a green rectangle that has a longer length. Create a small circle and place it tangent to the rectangle’s right and bottom side.

B. Delete only the portion in the bottom-right corner and combine everything else together.

C. Revolve the object and insert values as shown in the picture.

D. Move the torso near the head.

E. Scale either the head of the body to match the width of the other.


11. A. Create a setup as pictured below with two circles (on at the top, one at the bottom) with a rectangle that goes connects half of one circle to the half of the other.

B. Use the Pathfinder or ShapeBuilder to delete half of the object as pictured below.

C. Revolve the object but do make the use of the easy shortcut Effect>Apply Revolve. This Apply _____ shortcut only shows up after you use any particular effect such as revolve or dropshadow.

D. Now we have a capsule shape that will be used for both the arms and legs.


12. A. Now copy the capsule object and place four of them around the torso as shown below.

B. Select three capsules starting from the right and right-click and choose Arrange>Send to Back.

C. Now it should look like as pictured below.

13. A. Draw a circle and a long rectangle whose sides (left and right) are tangent to the circle. Make sure the rectangle only intersects half of the circle. Also draw a line segment through the middle.

B. Combine the right half portion only and delete the left portion. This is due to Illustrator’s revolve feature revolving about the left side but this can be changed through the Revolve options but since the default is set to revolve around the left edge, let us leave it be.

C. Then as always, revolve the object.

14. A. Place the “ear” piece on top of the “head” and scale it down as pictured below.

B. Make sure the object is selected and go to its appearance window. Click the 3D Revolve link to make some changes. Make sure the preview box is checked. Drag the cube around till the “antenna” is facing toward us a little bit but also leaning to the left. See the picture below for help. Then click OK.

C. Copy the object again. Go to its appearance and click the 3D Revolve link. Drag the cube around so that this piece leans to the right and facing away from us slightly. Then click OK.

15. A. Your finished piece should look similar to what is pictured below.

I hope you’ve enjoyed this tutorial and learned something new.

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3D Android Avatar Tutorial Part 1


Today I will show how to create a 3D Android avatar using only tools from Illustrator. Keep in mind that the steps won’t be basic and should only be done with sufficient experience with Illustrator. This will also be a long tutorial so I will break it in two parts.

What You’ll Be Making:



Tools:

  • Illustrator
  • 3D Revolve
  • Pathfinder/ShapeBuilder
  • Symbols

Steps:

1. A. Create a circle by using the ellipse tool and holding to constrain the proportions to a circle.

B. Make the circle green (RGB 158, 197, 76 or #9EC54C) and draw some segments (vertical and horizontal) that cross its center. I chose a black stroke for the segments so I could see them.

C. Select the circle and segments and click Shift+M to bring up the ShapeBuilder tool. Hold option or alt to turn the cursor into a Minus shape which indicates that you will remove objects instead of combining them. Simple click and drag your mouse across the pieces you want to remove then release your finger from the right mouse button.

D. Now you a single, green quadrant-shape.

2. A. Draw small squares from the corners of this quadrant. Draw lines that pass through the edges of the squares as pictured below. Also draw a circle with a center starting as the same one as the quadrant but let its intersecting arc be slightly lesser than the quadrant. Make sure the circle is also tangent to the squares’ “bottom” sides. Look to pictures below for help.

B. Delete some unnecessary pieces as pictured below.

C. Make sure to zoom in on your object and delete parts that go past your perfect arc as seen below. Remember to hold option or alt when using ShapeBuilder to remove objects.

D. Not add objects that you need together since we want a single combined shape.

E. You should get a shape like below.

3. A. Make sure the object is selected then go to Effect>3D>Revolve.

B. Make sure to check the preview box. Click More Options if you haven’t already. Set the shading to either plastic or diffuse shading. I personally will use Diffuse Shading. Make sure to change the blend steps to 100 but you can set it to the max (256) if you want. Then click OK.

4. A.  Now let us move aside from the previous object and work on symbols to use for future Art mapping of the 3D object. Create a rectangle of the same color with a ratio of 3:12. The ratio is important!

B. Create small black circles near the edges from the sides of the rectangle. Make sure the circles are the same distance apart from the edges of the rectangle.

C. Cut out the circles from the rectangle using either the Pathfinder of ShapeBuilder.

D. It should look as the one below.

E. Open your symbol window if you haven’t already. If unopened, go to Window>Symbols. Select your object then click the button right next to the trashcan button. Name the symbol anything. The type of symbol doesn’t matter as stated on the window. Name it anything then click OK.

5. A. Make sure the symbol is selected inside the Symbol window, if it’s not just simply click it. Then click the “New” button (the one next to the trashcan icon). Name it _____ 2.

B. Double-click your copied symbol to enter inside it to edit its features.

C. Flip your object horizontally. Then double-click anywhere on the canvas except on the object to exit the isolation mode.

D. Create a square of the same color and then make it a symbol. Name it anything.

E. Now you should have one square symbol and two rectangle-with-holes symbols.

6. A. Go back to your 3D object and go to its appearance  window and simple click the 3D Revolve effect.

B. Make sure to check the preview box. Click the Map Art button and click the right arrow button to scroll to the 2nd  surface as you can see below.

Note: The red highlighted surface indicates the current surface you are working on.

C. Select your first symbol from the symbol-selection drop down list and it should be automatically placed in the center.

D. Check the boxes for Shade Artwork and Invisible Geometry.

7. A. Go to the first surface (1/5)  by clicking the left arrow button. Then select your square symbol.

B. Make sure you click Scale to Fit button. You will need to do this for all the surface mapping.

C. Go to surface 3 and insert the square symbol again and click Scale to Fit button again.

D. Map the fourth surface with the square symbol and click Scale to Fit.

E. Map the fifth surface with the second symbol we created and click Scale to Fit.


8. A. Drag the cube around with your right-mousing button. Drag the cube around till you see the holes that go through the surface and to the inside.

This is the end of Part 1. I will conclude with Part 2 where you will create a body, arms, and legs for your Droid avatar.

Stylish Shadow Tutorial


A short and simple way to make shadows like this as shown below.

What You’ll Be Making:



Tools:

  • Illustrator
  • Clipping Masks
  • Gaussian Blur

Steps:

1. First create an ellipse that is very thin and long. Make it black.

 

2. Make sure that this object is selected and go to Effect>Blur>Gaussian Blur.

 

3. A window should pop up. Enter 20 pixels for the Radius and click OK.

4. It should look this. Now we will stray away from this for a second.

5. Draw a rectangle over half of this shadow. Make sure goes farther than the edge of the show.

6. Make sure both the shadow and rectangle are selected. Also make sure that the rectangle is on top. Right-click and choose Make Clipping Mask.

7. Double-click the clipping mask to edit its insides. Scale the shadow down if needed but it is not recommended to scale it up.

 

8. It should look like this. Adjust the opacity if needed.

 

I hoped you enjoyed this tutorial and learned something new.

Wooden Frame Tutorial Part 2


An optional secondary portion of the Wooden Frame Tutorial that will help you make the edges cleaner.

What You’ll Be Making:



Tools:

  • Illustrator
  • Clipping Masks
  • Effect Gallery
  • Gradients

Steps:

7. A. Select the left portion of the frame. And go to Edit>Copy or Cmd+V/Ctrl+V.

B. Then go to Edit>Paste in Front or Cmd+F/Ctrl+F.


8. A. Open the appearance window if you haven’t already. If lacking it, go to Window> Appearance. Select the object we pasted and go to the Appearance window and select the grain effect and delete it (don’t click on the blue text link).

B. Draw a selection box over the left portions so that you select both the object with the grain effect and the one without. Then right-click>Create Clipping Mask.

C. Now we have a clipping mask on the left portion.

9. A. Double-click the clipping mask to get inside it.

B. Increase the size of the frame portion so the that we can get rid of the unappealing edges. It won’t matter how large we make it since the mask will clip the size we set earlier.


10. The left side should look like this now.

11. Repeat the process for the other three portions and it should look like this in the end.

I hoped you enjoyed this tutorial and learned something new. An optional part 2 comes after this but feel free to skip it if you want.

Wooden Frame Tutorial Part 1


A some-what advanced tutorial that will guide you on how to make a wooden frame vector in Illustrator. The next tutorial after this will be about making the cork-board texture.

What You’ll Be Making:



Tools:

  • Illustrator
  • Clipping Masks
  • Effect Gallery
  • Gradients

Steps:

1. A. Create a rectangle as big as you and give it a fill so you can see it.

B. Select it and go to Object>Path>Offset Path.

C. An options window should pop up. Enter a negative value so the object’s offset can go inward. Click the Up/Down Arrow Key to see what suits you. Then click OK. Change its color so you can notice it.

D. Draw some straight segments from the corners of the big rectangle to the corners of the smaller rectangle.

2. A. Have the pathfinder window open. If it’s not open go to Window>Pathfinder. Select both rectangles and the segments and click the Divide button in the Pathfinder window. The Divide button is in the bottom-left corner.

B. The pathfinder will divide all your selected shapes into smaller portions.

C. Select the inner rectangle with the White Arrow Tool and delete it.

D. Also make sure to ungroup the portions so that you can select one part without selecting the other.

3. A. Select the top and bottom portion and add the default linear gradient.

B. Enter -90° for the angle so that the gradient is vertical.

C. Inside the gradient window, double-click the white box and change the color to #B8996F or RGB: 184, 153, 11 or a light brown color. Change the black color to #806C4F or RGB: 128, 108, 79 or a dark brown color.

D. Add another linear gradient to the left portion. Adjust the color of the light-brown color to #C1A175 or RGB193, 161, 117. 

E. Add the same gradient to the right portion but reverse the gradient. The reverse button is the one to the left of the angle box.


4. A. Select the left portion again and go to Effect>Effect Gallery.

B. A window should pop up and should look like what you see below.

C. Locate the grain effect which is in the texture folder like you see below.

D. Change the grain type to Vertical.

E. Change the Intensity to 12 and the Contrast to 20. Then click OK.


5. A. To save time, select the right portion and go to Effect>Grain which will be at the top of the drop-down menu since you’ve used it previously.

B. Make sure the values are the same as last time.

C. Select the top portion and go to Effect>Grain.

D. The only thing to change this time is setting the grain type to Horizontal.

E. Select the bottom portion and go to Effect>Grain.

F. Set the grain type to horizontal again if needed.


6. A. Now you know how to make your own wooden frame. Though, as you can see, there are unappealing white edges on all the frame parts. If you would like to know how to hide them, go to the next part of the tutorial.

I hoped you enjoyed this tutorial and learned something new. An optional part 2 comes after this but feel free to skip it if you want.

Gradual Change


With the events after the art show, I had ran out of things to work on. With day after day, I decided to help some students with tutorials they follow such as mine or others. Luck would have it, no one has worked on an iParent poster and that the competition for Got Plans was still open. With those two in mind, I decided to put some effort in these last days of high school.

This is the final efforts on my Got Plans? poster. I will have an exuberant amount of time for the iParent poster, which is what my current focus is as of now.

I will make a tutorial on how to create a cork-board effect in Illustrator.

3-D Billiard Ball Tutorial


This an adaption of the 3-D Peelings tutorial. It uses the same steps and methods. This can be used for both striped/solid colored balls.

What You’ll Be Making:



Tools:

  • Illustrator
  • 3-D Revolve
  • Map Art
  • Symbols

Steps:

1. A. Create a perfect circle using the Ellipse Tool (L).

B. Select its most left/right anchor point.

C. Click delete to remove the anchor point to form a semi-circle.

2. A. With the shape selected, go to Effect>3D>Revolve.

B. An options window show pop up.

C. Since the lightning and coloring is not where we need it, me must change it on our own.

D. Click More Options if you haven’t done so already. Change the surface to Diffuse Shading, the Ambient Light to 30%, and the blend steps to 100. Also add a new light button under the 3-D Sphere widget. Drag the lights all the way diagonally across on the sphere.

3. A. Leave away the circle for now. Draw a grid of 6×12 square grid (this matches the Map Art grid).

B. Draw a rectangle and make it as large ass the grid for a solid colored ball or about 2×12 for a striped-colored ball.

C. Draw a white circle in the center of the rectangle and make it about 1.5×1.5 squares large.

D. Use the type tool to create some numbers and choose a font like Arial. Type out a number and make it start from 9 to 15 for stripes or 1 to 8 for solids.

For stripes, make sure to also draw white rectangles that are as large as the red rectangle. Make sure that combined, they don’t exceed the grid size of 6×12 squares.


4. A. When you have your symbol ready, delete the grid since you don’t need it anymore.

B. Open up your symbol window by going to Window>Symbols. Drag all of your symbol together into the symbol window space. An options window will pop up. Name it anything then click OK.

C. You will now see a new symbol inside the symbol window. Now you’re ready for the next step.


5. A. Select the sphere again and click the 3-D effect inside of the Appearance window so that we can alter it some more. Click the Map Art button when the options window opens up.

B. Click the symbol drop-down menu and select the symbol we’ve previously created. The symbol will automatically be placed dead-center.

C. Click Scale to Fit to fill up all of the grid. This is what we wanted to happen. Make sure to also check the box for shade artwork.


6. A. Take time to drag around the cube (it won’t change the lighting) but will change the position of the symbol graphic.

B. Now click OK to have your new billiard ball 3-d graphic.

I hoped you enjoyed this tutorial and learned something new.

3-D Peelings Tutorial


Today I’ll show you how to create a 3-D peel effect using the built 3-D features in Adobe Illustrator. Sure, you could draw the peel yourself but this alternate method gives more of an accurate visual effect. I will supply the download via Box on the right.

What You’ll Be Making:


Tools:

  • Illustrator
  • 3-D Revolve
  • Map Art
  • Symbols

Steps:

1. Create a shape, preferably a fruit shape.

2. A. With the shape selected, go to Effect>3D>Revolve.

B. Click preview to see the shape revolved so far. Click OK even though it doesn’t look like peelings yet.

2. A. Draw some rectangles with the color of your choice. Clone the shape (by holding and alt/option then dragging the selection and releasing) multiple times and make sure they’re connected.

B. Use the white arrow to shift one side of a rectangle up such that it connects with the side of the rectangle above it. Also shift the other side of our original rectangle down so that it also shares the side of the rectangle below it. Repeat this process for other rectangles or clone the shape to save time.

C. Don’t make too many peelings but do check to see if you something similar to the picture below.


3. A. Open up your symbol window by going to Window>Symbols. With your rectangles selected (all of them), drag them over to the inside of the symbol window. A window should pop up, enter a name then click OK.

B. Now you should see your new symbol inside the symbol window.


4. A. Select your apple again and reopen the 3-D effect by clicking on the 3-D effect in appearance window. With 3-D options window open, click on Map Art.

B. Cycle between the surfaces by click the arrows. Red lines will indicate the surface you’re choosing to place symbols on. Click the arrow in the symbol menu in the Map Art window and select the previously created symbol. It will automatically be placed in the center.



5. A. Click the Scale to Fit button to stretch the symbol across the entire surface. Make sure to also check the boxes on the bottom for both Invisible Geometry and Shade Artwork. Then click OK.

B. Click on the More Options button. Change the surface to Diffuse Shading. Make the blend steps 100 or so for smoother color blends. Then click OK.

6. A. You be getting something similar to this. Continue to edit this if you want.

I hoped you enjoyed this tutorial and learned something new.

Stylish Rope Tutorial


Today I’ll show you how to make a stylized rope using Illustrator.

What You’ll Be Making:


Tools:

  • Illustrator
  • Ellipse Tool
  • Pathfinder/Shape-Builder
  • Rotate Tool

Steps:

1. A. Use the Ellipse Tool to draw a circle (by holding shift).

B. Draw a three circles vertically so they fit in the original circle. Thus each small circle has 33.333% the size of original circle.

C. Use the Shape-Builder Tool/Pathfinder to cut out a C-shape from all the combined shapes.

D. Copy and reflect the shape towards the other shape. Move the shapes as shown below.

2. A. Move several copies (of how many you want) down if such a way the C-Shapes will form an S shape. Lower the opacities of the shapes could help precisely move the C-shapes. Make a copy of some of the shapes for later.

B. Use the Shape-Builder tool to combine shapes into a rope-like structure as pictured below.



3. A. Move over two C-shapes to form an S-shape. Draw some black-filled circles inside the shapes’ “hollow” centers as shown below.

B. Copy a circle over the left circle as show.

C. Select the circle’s left anchor-point and delete it.

D. Select the semi-circle and click Shift+X to quickly switch the stroke and fills of the object so that the black fill will turn into a black stroke.


4. A. Click R to bring up the Rotate Tool. Hold option/alt and select the Rotation Point to be at the center of the left black-filled circle. Make the angle 10° or somewhat close.

B. Click OK then press Cmd/Ctrl+D to transform again. Rotate the black-stroke object several times but stop till one copy is between the two black circles such that it touches both of them. Then rotate about the center of the other circle and make the angle -10° or so.

C. Rotate several times again and stop when the black-stroke object stops intersecting  the S-shape object.

D. Delete the unnecessary parts (circles and s-shape) and group all the black-stroke objects together.

5. A. Copy over all the different parts that comprise the rope structure as pictured below.

B. Copy over and line up the black-stroke group under one other shape and select them both then right click and choose Make Clipping Mask.

C. Continue this clipping mask process for the other rope parts.

D. You should four separate clipped rope parts as seen below.

6. A. Add a black stroke to the rope structure.

B. Move over the clipped objects over to the rope structure. If their behind it (make sure it’s still selected), right-click and choose Arrange>Bring to Front.

C. Continue to move over the clipped objects and rotate/reflect if necessary.

D. When your pieces are all in the right places, make a final color change if needed.


Olive Branch Tutorial


Today I will show you how to make a simple Olive Branch Symbol. As I mentioned before, there are different ways to recreate a symbol but I’ll teach my own method first.

What You’ll Be Making:


Tools:

  • Illustrator CS5
  • Transform Tool
  • Anchor Points
  • Strokes Profile

Steps:

1. A. Make a new document and make a circle using the Ellipse Tool with a black stroke or with any color you want.

B. Make the stroke thicker if needed and choose Width Profile 1 (looks like a doulbe-covnex lens shape) from the default profiles.

NOTE: If you’re using different versions of Illustrator, use a long, thin triangle artbrush on a semi-circle.

2. A. Use the pen-tool to add two anchor-points on two sides (near the topmost anchor-point) of the circle (see picture for help).

B. Use the white arrow tool to select the topmost anchor-point and delete it. Your object should look like what you see below.

3. A. Draw somewhere else and away from the “stalk”.  Use the Ellipse Tool to draw a circle with some color fill and no stroke.

B. Use the white arrow to select the topmost anchor-point and move it up some significant distance.

4. A. When your selection is perfected, move up the texture layer above your working photograph layer. You will still see the dashed outline on top of all the layers.

B. With the anchor-point selected, click the button (that looks like a square with straight lines sticking out from its right and bottom side). This will convert the selected anchor-point to a “corner.”


5. With the leaf perfected, move it on the bottom of our “stalk.” Make sure to rotate it so it looks like it sticking out of the stalk. Copy this leaf onto the opposite side so it’s equidistant from the center of the stalk.

6. A. With one leaf selected, go to Effect>Distort and Transform>Transform… .

B. A window should show up. Input values and click preview to see what you’re doing. Adjust the scale (vertical and horizontal) so it’s less than 100%. Adjust the movement with a negative vertical value and a positive horizontal value. Adjust the rotation (positive value) as well. I recommend having 9 copies. Fine-tune the value to get an effect like you see below.

C. Transform the leaf on the other side as well. Switch the positive to negatives or vice versa if needed.

7. A. Go to Object>Expand appearance to expand all the leaves into individual objects.

B. You should see all the leaves having a blue outlining which indicates an editable object.

8. A. Add the same leaf shape above the original bottom leaf and rotate it so it looks like it sticks out of the stalk as well. Copy the leaf on the other side so it’s equidistant from the center of the stalk like last time.

B. Add a transformation effect to it as well. Adjust the values as needed.

C. Add a transformation effect to the other side as well. Adjust the values as needed.

D. Expand the appearance for these two transformations as well.

9. Finally add the same leaf shape to tips of the stalk shape. Add some color to it if you want.


I hope you enjoyed this tutorial and learned something new.

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